

- HOW TO MAKE FIRE IN AUTODESK MAYA 2018 WITH ARNOLD UPDATE
- HOW TO MAKE FIRE IN AUTODESK MAYA 2018 WITH ARNOLD SOFTWARE
Workflow in the Render Setup system – introduced in Maya 2016.2 to simplify the process of creating shot-based overrides for VFX and animation work – has also been streamlined. The functionality was actually added to MtoA, Arnold’s Maya integration plugin, as part of MtoA 3.0.1 in June, so that’s on top of the new features in MtoA 3.1 and Arnold 5.2 announced earlier this week. Some of the Arnold RenderView options are exposed when performing a viewport render, including region rendering, debug shading, Isolate Selected, and the option to display AOVs.


HOW TO MAKE FIRE IN AUTODESK MAYA 2018 WITH ARNOLD SOFTWARE
The most striking change in Maya 2018.4 is the fact that it is now possible to render with Arnold – bundled with the software since Maya 2017 – directly in the viewport. New in Maya 2018.4: Arnold region rendering in the viewport, better Render Setup workflow
HOW TO MAKE FIRE IN AUTODESK MAYA 2018 WITH ARNOLD UPDATE
At the time of posting, Autodesk hasn’t posted a blog update or any videos of the new features, but posts in its Maya and Maya LT forums confirm that they’re available. Maya LT 2018.4 is a small update that adds new options to reduce lag when working with the Time Editor or File nodes, and workflow changes to the UV Editor and Bake Deformer. Users of Maya 2018.4 get support for Arnold region rendering directly within the Maya viewport and a number of workflow improvements when using the Render Setup system. Autodesk has updated its online documentation to list the new features coming up in Maya 2018.4 and Maya LT 2018.4, the next versions of its 3D rendering and animation software.
